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The Five Pillars of Competitive Play in any Tabletop game (Part Two) - Playing the mission

The Five Pillars of Competitive Play in any Tabletop game (Part Two) Playing the mission: Seizing objectives is how you win Grimdark future.   It’s as simple as that.   You can have the absolute most powerful army and completely table your opponent, but if you can’t get onto midfield objectives before the end of round 4, you cannot win.   Pulling back a bit further, if you can’t get within 15”(19” if fast) of more objectives than your opponent by the end of round 3, you have already lost the game as, per the competitive rules, ambushing units can’t score on the final round.   This is something that is very important to keep in mind.   If you remove all of your opponent’s units that are within that range on turn 3, if doesn’t matter if they blow up your damage dealing units, you have already won, which is a very interesting dynamic of GDF. Another thing that I noticed straight away playing GDF is how quickly the game is over.   Four rounds are a short enough time that most units simpl
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The Five Pillars of Competitive Play in any Tabletop game (Part one) - Understanding Unit Roles

  Grimdark Future The Five Pillars of Competitive Play in any Tabletop game (Part one) I used to be a very high level player in competitive 40k, but I've made the transition to Grimdark Future due to the poor state of 40k competitive play.  After playing many games, I've started putting down my thoughts on strategy to try and help those I play with, but I figured these would also help others in the community.  So, here is part one of my thoughts on playing wargames well and how it relates to Grimdark future. Understanding Unit Roles:               Each unit in Grimdark Future has a different set of stats and weapons, and so, in different situations will have a different effectiveness.   Firing AP0 shots into a 2+ Def unit is unlikely to ever do much and putting Deadly(6) shots into an infantry unit will only kill 1 model.   So much is obvious, but there are additional uses for units that are not as obvious.   Cheap units with lots of models can take up space on the board