The Five Pillars of Competitive Play in any Tabletop game (Part Two) Playing the mission: Seizing objectives is how you win Grimdark future. It’s as simple as that. You can have the absolute most powerful army and completely table your opponent, but if you can’t get onto midfield objectives before the end of round 4, you cannot win. Pulling back a bit further, if you can’t get within 15”(19” if fast) of more objectives than your opponent by the end of round 3, you have already lost the game as, per the competitive rules, ambushing units can’t score on the final round. This is something that is very important to keep in mind. If you remove all of your opponent’s units that are within that range on turn 3, if doesn’t matter if they blow up your damage dealing units, you have already won, which is a very interesting dynamic of GDF. Another thing that I noticed straight away playing GDF is how quickly the game is over. Four rounds are a short enough time that most units simpl